Todd Howard is known for being one of the most noteworthy game developers.
Todd Howard has developed various games including 'Skyrim' with the publisher, Bethesda Softworks. We have curated a list of quotes from the video game designer, Todd Howard.
Famous Todd Howard Quotes
The following Todd Howard quotes will introduce you to the thoughts of the famous gamer who has developed games including the 'Fallout' franchise, 'The Terminator: Skynet' and 'Skyrim'.
“There are more players on 'Fallout Shelter' than all of my games combined. That's a little sobering at times. It's not a good or bad thing.”
“Every year, there's a new idea we can't do and a new technology for something that excites us.”
“People tend to look at processing power as to how to gauge a piece of hardware is powerful for us.”
“Of the last few years, in fact, with a current Metascore current hovering around Duke Nukem Forever low-50s levels , a smidge of irony for Bethesda, who once famously denied Obsidian bonuses because Fallout : New Vegas was one point below an 85.”
- November 21, 2018, www.forbes.com
“With the many projects Lynda is currently involved in, we are thrilled she was able to find time to join our cast again. Our goal with Oblivion is to deliver the most unique and lifelike gaming experience, so adding her talent and personality to some of our characters was a perfect fit.”
Best Todd Howard Quotes
Below we've enlisted some of the best Todd Howard quotes for you.
“While Fallout 76 can occasionally look decent, I'm not sure I've seen anything that looks sixteen times more detailed than past Bethesda games, and many times, it feels like it might even be a step back visually.”
- November 21, 2018, www.forbes.com
“With 'The Elder Scrolls', you're looking at a 25-year-running franchise. It has stood the test of the 'Lord of the Rings' movies becoming popular.”
“Epic science fiction game, that's always been on my mind. Post-apocalyptic, 'Fallout,' was our first choice. Sci-fi was our second at the time, when we got the 'Fallout' license. We were going to do our own post-apocalyptic universe if we didn't get 'Fallout'.”
“Since I first got my iPhone and 'Super Monkey Ball' came out, I was like, 'Oh my gosh, this is great.' I'm always searching for the nirvana of mobile gaming, whether that's from a Game Boy or a Vita or a PSP or now the Switch.”
“When you start over and jump into new tech, you don't know what the negatives are going to be until you go through a few cycles. We're always changing our tech, but we don't wholly destroy it with each game. We're taking parts out.”
“I loved playing 'Ultima.' Getting my computer in college and playing 'Wing Commander.' I hear a lot from our fans, and they are the same way. Games are where I want to be.”
“I'm happy that you can play 'Morrowind' now on an Xbox One, as it's backwards compatible.”
“'Fallout 76' and 'Blades' get a lot of my time right now. I'm in more meetings as it's gotten bigger.”
Motivational Todd Howard Quotes
Here is a list of motivational Todd Howard quotes and sayings to inspire and uplift you to focus on your work.
“I'm a believer that players are good self-directors, and I think one thing that's good about video games is they can direct their own experience.”
“It’s more “softcore” survival.” Death never means the loss of progression or your character. You’ll be in a world with dozens of other players, not thousands.”
- November 21, 2018, www.forbes.com
“I think streaming technology is definitely coming, and it's gonna make people's access to games infinitely easier. You've seen it happen to music and movies, and I think it's a great thing.”
“There was actually a huge audience pop when it was announced that Fallout 76 would be online with multiplayer, but I think the automatic assumption at that moment was that F76 was either a Fallout MMO or a traditional Fallout game with co-op, both exciting ideas in their own right.”
“We think there's a really good future there, with both 'Skyrim' and 'Fallout 4', that we hope to continue to add to.”
“'Fallout 76' is a very different 'Fallout' game. We're very aware of that. We think a lot of people will like it, because we like it.
But a lot of people probably won't. We need to balance that. This is an idea we have, and there's a lot of old 'Fallout' stuff in it, but it's a very new experience.”
“Time makes a bigger difference: just making a game, shipping it, looking at what you did, how you did it, what you did well, what you didn't do well, and doing better.”
“We all have bad things that happen in our lives, and a lot of us wonder how we can go back to before the event, whatever it is. 'Fallout 4' is about realizing that your life has a new normal. We want to put you in the shoes of someone who knows what life was like before this.”
“You never know how your work is going to be received, and to have it be not just received by the people who wanted it or knew about it or our traditional fan base, which is pretty big, but also having it spill over to everybody who plays games,”
“'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this with me.' There are other games you might put in front of somebody and say, 'I know you don't traditionally play games, but you've got to check this out'.”
“What's funny is that by the time everyone plays the game - you know, we finish it, and then it takes a long time to make copies and ship it and get on the shelves - we probably haven't worked on it for a month, two months.
So, we've already taken our break, and then we're on to the next thing.”
“Great games are played, not made.”